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Automobile Tycoon (Steam Gift / RU & CIS)

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Description

Automobile Tycoon (Steam Gift / RU & CIS) Automobile Tycoon (Steam Gift / RU & CIS) Automobile Tycoon (Steam Gift / RU & CIS) Automobile Tycoon (Steam Gift / RU & CIS) Automobile Tycoon (Steam Gift / RU & CIS) Automobile Tycoon (Steam Gift / RU & CIS)

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ATTENTION!!! On Steam there have been significant changes: http://steamcommunity.com/games/593110/announcements/detail/1301948399254001159.
In this connection, Gift is purchased directly to your account after payment for the goods.
To do this, you need to specify a link to your Steam account before paying in the field below the product price. We will add you as a friend and transfer the paid game.
A gift can only be added to the library. It can not be put in an attachment.
ACTIVATE THE GAME IS POSSIBLE IN RUSSIA, UKRAINE, AND CIS COUNTRIES. We also deliver games to the Crimea !!!
When buying a game, make sure that you have chosen the right region !!! This is an obligatory condition in connection with the regional policy of steam !!!
Do not know what region you have in steam? Click the link https://store.steampowered.com/account/
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ABOUT THIS GAME
Basic gameplay:
Automobile Tycoon is a simulator of a car manufacturing company where you develop, produce and sell cars. The game is turn based and covers a period of automotive history between 1905 and 2020.
Mechanics:
- turn based
- relatively fast paced (1 turn = 1 quarter, so the game does not drag on)
- gameplay ranges from 1905 to 2020 with historical events like world wars, economic crises and inflation (can be disabled if desired)
- various starting dates (1905,1920,1948,1960,1980)
- various car types (sedan, pickup, cabriolet, minicar, etc) new ones unlocked depending on year
Core design goals:
1. Focus on running a car company (it´s a tycoon not a car designer simulator)
The game is about three primary activities a car manufacturing company need to undertake: developing a car, producing a car and selling a car. I tied to balance all those aspects without making any single one dominant. First your engineers research parts and develop a car then you set up, modernize and expand your factory and next you decide on distribution and marketing. All these are accompanied by secondary activities like paying taxes, taking bank loans and so on.

2. Fast paced (simulated 100 years of automotive history in mere 400 turns)
I tried to make it so the game does not drag on. Each turn represents one quarter, so it goes relatively fast without slowdowns. If you add to it historical events (world wars, economic crises) then you need to adapt your strategy quite often.
Also I used mechanics to reduce the need of micromangement and tried to make a convenient to use interface which allows you to execute your strategic decisions swiftly.

3. Streamlined gameflow
While the player is allowed to produce everything there is an incentive to stick to a limited line of models, so you don´t need to deal with tons of micromanagement if you want to play optimally. Interface has options to quickly execute your strategic priorities, for example if you want to quickly boost your production you can enable "work overtime" option which makes you pay significantly higher wages for a modest boost of production. Especially introducing new models is streamlined, you just need to enter the model price once and set up region wide optional discounts, no need to check tons of identical boxes and setting every single time


Attention!
Purchase and delivery of games is carried out manually, directly to your account and within 4 hours. To do this, you need to specify a link to the Steam account in the field to the right (under the price).
We will add you as a friend and transfer the game. If you have any questions, ask through the "Ask a Question" form

At night, namely from 00-00 to 09-00 MSK, we do not transfer games, and from 10-00 to 12-00 MSK will receive all the people of the game who bought them at night.

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